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Dark Adept

(image) (image)

In this new harsh world, many Chaos remnants fled and joined necromantic cults. These initiates are the backbone of necromantic cults. The magic they use tends towards raising undead rather than simply bringing death. The consequence is that their magic is weaker in strict terms of damage, but they lead walking dead quite effectively.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.

Information

Advances from:
Advances to: Dark Sorcerer
Cost: 18
HP: 28
Movement: 5
XP: 56
Level: 1
Alignment: chaotic
IDDark Adepts
Abilities: leadership

Attacks (damage - count)

(image)fist
melee
5 - 2
impact
(image)necromancy
ranged
6 - 2
arcane
magical
plague
(image)chill wave
ranged
8 - 2
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%