Dark Adept
In this new harsh world, many Chaos remnants fled and joined necromantic cults. These initiates are the backbone of necromantic cults. The magic they use tends towards raising undead rather than simply bringing death. The consequence is that their magic is weaker in strict terms of damage, but they lead walking dead quite effectively.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.
Information
Advances from: | |
Advances to: | Dark Sorcerer |
Cost: | 18 |
HP: | 28 |
Movement: | 5 |
XP: | 56 |
Level: | 1 |
Alignment: | chaotic |
ID | Dark Adepts |
Abilities: | leadership |
Attacks (damage - count)
fist melee | 5 - 2 impact | ||
necromancy ranged | 6 - 2 arcane | magical plague | |
chill wave ranged | 8 - 2 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |